(Note:- This is NOT procrastination before more details on the brief in subsequent posts)
From tutorialing on Friday, the question of balance came up in this project which I need to resolve. The motivations for this project have been technology focussed (even though it mediates human interaction and the arguement can be made that it is therefore entirely socially focussed). This is something I need to address with my tutors as I think I need to develop a Fun-Palace level of sophistication. The fun palace was seen as a response of uncertain post-war Britain in development of an uncertain and adapatable building. I need to understand how I can pull these ideas (wiki's, collaboration, user centric change) into an actual design in a similar way.
Some guidelines on balanced projects:
FUMESSS
F - Functional Programme
U - Unity
M - Massing
E - Architectural Expresssion
SSS
Structure/Fabric
Services/Environmental strategies
Specialist technical requirements
- Missed out the 3 S's to thanks Francis for pointing this out:)
Michael Tawa's 7 Points:
Line of Enquiry
Thematic Framework
Functional Programme
Site
Representation
Precedents
Technology
(next post will have pictures... sorry for none in this one)
Monday, October 02, 2006
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